Hey DramaGuru Players! Got a secret mission? Get a code name.
The code name will short-cut your explanation of your situation to allow your cornermen to move forward quickly. To develop an effective DramaGuru game plan, you need to define your problem in a way that everyone can understand.
DramaGuru Revelations card 4: Cornermen Situation Analysis
Six (6) Code Names are listed on “DramaGuru Revelations” card number 4: Cornermen Situation Analysis, “What kind of problem are you facing?”
Forensic analysis consisting of 36 statements (6 per question) will help you unravel any situation and reveal clues. Getting some clues regarding the personality of the problem is a necessary step on your journey to reveal your blind spots.
Hippo, like the angry female in the image above, is a name worthy of any DramaGuru player who is on an “interrupt the pattern, change the game” mission.
How to Play “DramaGuru Revelation”
You can use a fake name to take the quiz if you desire ultra secrecy.
- Get a code name by completing the quiz.
- Give shape to your problem.
- Evaluate and consider before you make any moves.
- Study your opponent. What patterns do you notice?
Introducing the “Cornerman-Spectrometer”
The spectrometer analyzes the clues revealed in your answers. The cornerman selects an animal, insect or reptile as your code name. Using the same code names will allow other DramaGuru players — and your personal cornerpeople — to help you with your tactics and your game plan.
Generate a Code Name for your Situation (QUIZ): Result Options
Fly: small problems buzzing around you. But watch out! A swarm of small problems will send you running for cover. There will always be a fly buzzing around somewhere. Problems like these are routine. Expect to deal with the Fly on a daily basis. They never disappear. Your objective is to get better at dealing with these problems.
Hippo: adaptable, fast moving, comfortable in different environments, funny-looking and fierce. Be ready for anything with this kind of problem. The hippo represents emotional situations that are difficult to express. Until that hippo calms down, I’d recommend the “run away” strategy. Elephant: Ah, the elephant in the room that’s being ignored. Refusing to acknowledge such a large problem will eventually backfire on you. That problem will not go away without you doing something about it. The elephant takes up all of the room and leaves none for you.
Bull: stubborn, solid, aggressive, jealous, possessive, resentful, inflexible, persistent, determined, self-indulgent and greedy. You’ll need to use all of your skills to handle any problem you’re having with this person.
Frog: a problem that leaps on you unexpectedly. One frog is OK. Multiple frogs are terrifying. You can shake a frog off your arm or wait until the frog decides to leave. If you’re a guy, you’ll be screaming like a girl. If you’re a girl, well, one giant frog landing on your arm is more than enough to make you jump out of your seat.
Snake: the type of problem that starts off feeling manageable, but then squeezes the life out of you. You will not win with a snake. The Snake slithers around you and chokes off your air._______________________________________
Just pick one thing to work on. Pace yourself.
Having a Code Name gives you a place to start.
Practice Mixed Martial Arts (MMA) for your mouth. This post is a white belt DramaGuru lesson.
just the quiz link http://uquiz.com/vcvMyV
©DramaGuru Revelation 2014-2015 is a science fiction game created by Cheryl Ragsdale